The following are just a few screen shots of the various locations and actions you can take within the world of Alyria.
Visiting Garnor in the Village of Lasler. Garnor helps new players by teaching them how to use various proficiencies.
Fleeing from the nasty Troll on the Bridge. The Troll guards the bridge out of the village of Lasler, and keeps undesirables out and inexperienced novices in.
Ordering a horse to run in a direction. Horses are very useful if one desires to traverse the vast lands of Alyria. They help the rider conserve precious stamina for later quests and battles.
Fighting a fearsome firedrake in Vospire. Vospire, a towne built against the rocky slopes of volcanic Mount Vesuvius, is in constant danger of earthquakes and invasion by the fiery demi-god, Vyst.
Climbing the rocky path to the Tower of Art. The Tower of Art is a magical testing and training center designed by the wizards of the Council of the Arcane. Alas, it has fallen into minor disrepair since Fendawyr the half dragon, the result of a magical experiment gone awry, established the upper tower rooms as his domicile.
Casting the Wizard Eye spell to see a great distance in all directions. If you're lost in the wilderness of Alyria, the Wizard Eye spell can be a lifesaver. It gives you an aerial view of the surrounding terrain.
Ship battles on the seas of Alyria. Treasure and pirates abound, if you are brave enough to explore the four seas of Alyria and fight for your rewards!