Combat in Alyria is a fact of life. Many dangerous and tricky creatures inhabit the lands, and an Adventurer must be prepared to face them.
Melee combat occurs in a series of rounds. A round is when
attacks and blows are exchanged between opposing forces. Once
started, through use of the ATTACK command, combat continues
until one or both sides flee, or die.
Damage is inflicted using hand-to-hand combat, weapons, magic, or
special defenses. The amount of damage done to the opposing
participant is dependant on the level of the attacker, their
skill in using the weapon type or spell, and other attributes such
as agility and strength.
Your character - and other characters as well - are comprised
of several body parts. While they may not all be called by
the same names in all races, they can be classified with the
following titles:
head, torso, arms, legs, wings, tail
Obviously, not all races will have the same bodyparts,
or the same number of each bodypart, or even the same
name for each bodypart. A large animated plant might
have a trunk (instead of a torso) and psudopods (instead
of arms). Feys have wings, whereas humans do not.
Each body part has its own armor resistance, which is a way
of measuring how much damage you can absorb if a hit
successfully connects with that body part. The armor
resistance is further broken down into four different types,
namely:
-
- armor resistance vs. piercing attacks
- armor resistance vs. slashing attacks
- armor resistance vs. bashing attacks
- armor resistance vs. exotic attacks (miscellaneous)
Each of these armor resistance types will have a value
from 0 to 75, where 0 means that there is no resistance to
attacks of that type, on through 75, which means that the
maximum resistance to attacks of that type is present.
Each body part has its own damage multiplier - meaning
that if a hit lands there, the damage from the hit is
either increased or reduced based on the body part.
For instance, a blow to the head would do more damage
to a humanoid than a blow to the leg.
The modifiers for the damage done to the specific bodyparts
are as follows:
| head |
120% |
 |
tail |
50% |
| torso |
100% (no modification) |
 |
wings |
50% |
| arms |
65% |
 |
legs |
75% |
Attacks may also be avoided entirely using several defenses,
such as acrobatics, parrying, dodging, and blocking the attack
with a shield.
Armor resistance can be increased through items designed
to protect the specific body part (a helm for the head,
for example), and it can also be increased through the
use of magic spells or enchanted items.
Through use of the EQUIPMENT (eq) command, you can see
a list of what you are wearing on each body location, and
a list of the body parts present on your character, with
the armor resistance listed for each.
Some sample output from the EQUIPMENT command:
| You are using: |
|
| <used as light> |
a torch |
| <worn on finger> |
a bronze ring |
| <worn around neck> |
an beautiful silk scarf |
| <worn on body> |
a defenders chest plate |
| <worn on head> |
a turtle shell helmet |
| <worn on legs> |
some platinum leg bands |
| <worn on arms> |
copper armbands |
| <worn on feet> |
ebony boots |
| <worn around wrist> |
an opal bracelet |
| <right hand> |
a silver dagger |
| |
| Current Armor Resistance (AR): |
| (head ) |
Pierce: 5 |
Bash: 10 |
Slash: 9 |
Exotic: 12 |
| (arms ) |
Pierce: 11 |
Bash: 7 |
Slash: 10 |
Exotic: 9 |
| (torso ) |
Pierce: 12 |
Bash: 10 |
Slash: 8 |
Exotic: 15 |
| (legs ) |
Pierce: 4 |
Bash: 8 |
Slash: 11 |
Exotic: 10 |
An explanation of the COMBAT command settings follows:
-
INFO or ?
This displays information about your current COMBAT settings.
MODE VERBOSE
Verbose mode will show the greatest amount of detail during
combat. In addition to your combat messages and those of your
formation, it will also show the full messages from any fights
occuring within the same area.
MODE NORMAL
Normal mode will show the combat messages done by you and your
formation, but will not show those done by people outside of
your current combat setting.
MODE BRIEF
Brief mode shows your combat messages only, and excludes
that of your formation and any other fights going on in the
same area.
AIM <target>
Permits you to aim your attacks before or during battle.
This setting does not necessarily guarantee that you will hit
the requested target.
General body parts (these may not be available on all creatures):
head, torso, arms, legs, tail, wings.
If a creature you are fighting has more than one body part of
the type listed, the first body part in that area will be
aimed at.
DEFENSE <defensive style>
Changes the defensive style you are using. If you do not set a
defensive style, none will be used. This can be changed during
combat, but you can only use one defensive style at a time.
Defensive styles available are:
auto, acrobatics, dodge, magical fade, parry, shield block
Note that not all these styles may be available to you. Each style has a corresponding skill that must be available and practiced before you can effectively use the referenced defense.
Anderius' PK Guide for Novices
Duriel's General PK Guide
Ryosho's Capture the Flag Guide